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Coloterra

Cosmographic Rules

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Cosmographic Rules


I. Planets and Moons- For those of you looking to make a claim in the solar system, there is a list of planets and moons up for colonization at this link.
  1. Claiming- Each nation may have one colony on each inner planet and moon, one colony on each asteroid belt planet, and one colony on a moon of an outer planet. Until these claims are supported through colonization, you may not make any additional claims.
  2. Tech Level- The only nations that can make claims and construct colonies are PMT nations. MT and FanT nations do not have the technological ability to construct planetary colonies, although MT nations are free to explore planets and moons.

II. Before You Begin
  1. Economy- When you begin roleplaying you must first consider your economic level. Remember to roleplay with your economic level in mind. Here’s a rundown of what your economic level will permit you to do in terms of space travel:
    • •Level 1- Your economic level leaves your government tight for cash and unwilling to donate the time or resources to a space program. Until your level improves, sticking to telescopes and cheap observatories is your best option.
    • •Level 2- Your economic level leaves you a small amount of money to begin a space program. At this point, you will probably not be able to build your own launch pad, but renting another may allow you to send a probe or two into space.
    • •Level 3- At this level, you’re ready to become a contender. Your funds allow you to construct a space program just under the standards of modern-day NASA, and make manned-missions into space.
    • •Level 4- At this point, you’re ready to start a huge space program. Multiple launch pads, interplanetary colonies, and major research projects are all within your grasp.
    • •Level 5- At level 5, you’re only limiting factor is time. You have enough funds to pretty much do whatever you like with your space program, and even begin looking beyond the solar system.
  2. Budget- When beginning your space program, you must first earmark some funds to your space program. In order to determine your space program’s budget, allocate 1% of your government budget to it. Every time you build a spaceship, launch a probe, etc, money will be taken out of your budget. If you go over your yearly budget, all current activities of your program must cease, unless other nations decide to give you grants.
  3. Territory- All nations participating in space exploration must have already registered for the regional map. If you haven’t done so already, please do so before beginning roleplay.

III. Getting Started
  1. As stated above, your first step must be claiming a territory in space, unless you are economic level 2 or below.
  2. The second step is constructing a spaceship. This will require using funds from your budget and your current technologies to construct your ship.
  3. Before you can actually begin colonizing space, you must first either build or rent a spaceport. If you rent a spaceport, you will probably be expected to provide compensation to the donor nation.

IV. Roleplaying Exploration- Space exploration will be largely roleplayed, but when roleplaying, remember to keep it within certain limits. “Godmodding” will result in your claims being ignored, or possibly confiscated. When roleplaying, you should issue reports of what your space program is currently working on (i.e. projects, missions, and studies.) You may also want to write press releases, include pictures, and make maps of your claims or launch sites. The only limit to success is your creativity.
  1. Missions- When roleplaying space exploration, you may find it easy to list your goals and missions, and issue reports to your fellow explorers/public. Missions include activities (e.g. launching a probe) that help you accomplish your goals (e.g. establishing a base in Io). Whenever you go on missions, you should write a report on the mission for your fellow colleagues. Mission reports are meant to be rather simple and to the point, and you are not expected to write any more than you see fit. These guidelines aren’t meant to take away from your enjoyment, but to make things easier for both you and your fellow explorers.
  2. Studies- When exploring space, it is likely that you will discover new things about the planets/moons you land on. In addition, you may want to develop new technologies (i.e. fuels) to make exploration easier and quicker. Publishing studies as “viewable to public” is optional, as you may not want the world to know about your discoveries, but make sure to make a post about the matter anyways. A simple “classified” at the top of the study will let other nations know that any roleplaying should be done as though their nation was still in the dark. The only reason you are required to publish studies/developments is to prevent nations from godmodding.
  3. Projects- In order to explore space, you must build spaceships, probes, and other devices. When constructing new things, make sure you let the public know. This prevents you from claiming that your workers built a launch pad, when you haven’t logged on for the past week.

V. Time- In exploring space, we obviously aren’t roleplaying events in real-time (if so it would take 500 days to reach Mars alone). Instead, things move faster. In general, stick to a timeframe that is quick, but not completely unrealistic (no overnight flights to Neptune and back). Time is generally left to you during construction projects, but please stick to this timeframe when traveling from Earth to any of the following planets. These times also pertain to any satellites of that planet.
  • Mercury- 4 days
  • Venus- 3 days
  • Luna- 2 days
  • Mars- 4 days
  • Ceres- 5 days
  • Jupiter- 6 days
  • Saturn- 8 days
  • Uranus- 9 days
  • Neptune- 10 days

These times are not, by any means, set in stone. As you develop new technologies, you can reduce these times. These can also serve as a guide from traveling from one planet to another. For example, if it takes 10 days to reach Neptune, and 6 days to reach Jupiter, it should take 4 days to travel from Neptune to Jupiter. Building spaceships, constructing launch pads, and developing technologies should be done on a similar time scale based on the size of the project. You must, however, announce your project’s exposition beforehand.

VI. Miscellaneous
  1. Unsupported Claims/CTE’ing- Any nations that show no intention of backing up their claims or have CTE'd will lose their claims and the territory will be open to other nations. If you haven’t CTE’d, and just have not backed up your claim, I will send you a telegram and a PM. If you do not respond within the next 7 days, your claim will expire.

*Big thanks to Veilyonia for typing up the original draft of these rules. If you have any questions/comments/ideas, they are welcome below. Edited by Silvadus

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